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Arma 3 eden respawn
Arma 3 eden respawn




arma 3 eden respawn

I know my way around before and after the add action part but can't figure out how to add action to this specific object. Text Pop up with simple text, content would be a random quest ala bring me 5 x Water Bottles. Add action to the quest giver so player can speak to him.Choose random comp and spawn it on random position in the world.Create various custom compositions, where on Object in it is always the "quest_giver".Any idea, if this would even work in theory ? I just can't figure out the most simpliest thing here I guess. But it as an OBJECT, since typeOf _var returns "OBJECT" not STRING. However, _var = missionNamespace getVariable returns "quest_giver". So I get Error Generic error in expression. _speak = _x addAction Įrror at If(_name = "quest_giver") where _name is an OBJECT but "quest_giver" of course a STRING. TRYING TO ITERATE THROUGH OBJECTS TO FIND "quest_giver" GET OBJECTS FROM THE SPAWNED COMP BACK (ARRAY) _spawned_composition =, random 360 ] call LARS_fnc_spawnComp My current code is: // SPAWN RANDOM COMPOSITION ON RANDOM POSITION These platform updates also apply to the base game and are free for all owners of Arma 3. To this specific Object I want to add an Action. The Arma 3 Apex expansion is supported by major platform updates, featuring a wide variety of new content, features, and enhancements. In the composition there is one object (AI) whith varname "quest_giver". Spawning compositions around the map works like a charm. I am currently using "LARs Composition Spawn Script" ( ) to spawn a custom compostion. Is my load out with RHSUSAF and ACE items, i droped the second laodout "west2" from the loadout.cpp file as well as the line.Playing around with custom composition spawning in Arma 3. UniformClass = "rhs_uniform_cu_ocp_10th" īackpack = "rhsusf_assault_eagleaiii_ocp" Loadout definition, uses same entries as CfgVehicles classes

arma 3 eden respawn

Icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa" // Icon displayed next to the name Hmm not sure how but i somehow disabled my respawn by adding a custom loadout in the wayĮDIT: Moved the respawn point a couple feet and started spawning with the loadout at the respawn point but with out loadout or respawn selections coming up, if i add another respawn point i spawn at the new one but lose the loadoutĭisplayName = "SpecOps" // Name visible in the menu






Arma 3 eden respawn